If you have an instinct that drives you towards Lemmings, you have a
big future in the computer games world. Jennifer Cunningham relates one
Scottish success story.
TALL, slim, pale, bespectacled and bejeaned (brown not blue), David
Jones appears the archetypal boffin. He's the boy next door who used to
spend hours inventing computer games in his bedroom and grew up to be a
millionaire.
Now when the Japanese techno-giant Nintendo wants someone to design a
game which will give their next step into technology world success, they
call David in Dundee. DMA Design is one of only two companies
commissioned to create for Nintendo's new Ultra 64 system. The other is
a similarly small company with a big reputation in Leicestershire. DMA
-- direct memory access -- is a computing term synonymous with high
speed and high technology, which makes it instantly memorable in this
particular world.
DMA has just joined forces with BMG. The Bertelsmann Music Group,
although the world's second-largest entertainment company -- behind Time
Warner --are less-known than their component companies such as the RCA
record label. They have announced a strategic partnership with DMA to
publish four new game titles for the IBM PC and the next generation of
game platforms.
''They are a huge company of music publishers and video publishers and
have now set up a division purely to handle games. What is good about
them is that they have said they will treat computer companies in the
same way that they treat their music companies. In other words, BMG take
a back seat. In the past we have sold our games to publishers and unlike
the book business it is the publisher's name which is pushed rather than
the author's. That is because it really was a sort of bedroom-type
activity -- a hobby market -- and we really could not do much. That is
changing now: developers are getting more clout, because it is the
quality of the games that determines if they sell. The market is
becoming very professional now,'' said Jones.
He is determined that his company will remain in Dundee where he was
born 29 years ago, but for practical as well as sentimental reasons. The
son of a Yorkshire father and Highland mother, he combines creativity
with canniness. His wife, Pamela, is a Dundee girl from an Italian
family. Their 18-month-old son has already been lined up by dad as one
of the company's envied ''playtesters''.
''Most of our staff are Scots. It is a definite policy of ours that we
recruit people who are Scottish and want to stay in Scotland and then it
is a big upheaval to move down south. Because we work on a project for
12-15 months, staff become a key part of it and we don't want to lose
them.
''None of the computer courses really produce the kind of people we
need, so we have to train them up for a year, but we are talking to
Abertay, the new university in Dundee who supply about 50% of our
programmers, about setting up a postgrad course where we will supply the
material. They are quite keen on us, but not so keen to mention that I
dropped out of their course to set up the business. It's not the best
advertisement for them,'' he admitted with a grin.
He attributes part of his success to the luck of being in the right
place at the right time. ''When I was at Linlathen High School, it was
one of the first to run a pilot course for O-grade in computer studies,
so I took that. Then I got an apprenticeship at Timex when they were
building Sinclair Spectrums, so that once again was perfect. I was there
for about three or four years which makes my background hardware not
software, which is actually very useful in running a computer company.
When Timex was having problems, I took voluntary redundancy and went to
the Institute of Technology to do a degree in software, because by then
I was interested in the software side.
''I found first year quite simple, because I had been through it all
before and I started writing programmes at home. With my redundancy
money, I invested in what was then a new system, a Commodore Amiga, and
I had some friends who were interested and we all used to dabble in
programming.
''It took me just over a year to write the first game, Menace,
collaborating (by post) with a chap down south who did the graphics, who
also had a Commodore Amiga at a time when not many people had them. We
sold between 5000 and 10,000, which for a new machine in those days was
very good.
''With my second game, Blood Money, I paid a few of my friends at
colllege to transfer it to their machines and it started to snowball.
When I dropped out then, I took on one person full-time, then when my
friends had finished the course, they started to join me as well. Since
then, we've built up the company from the profit we've made on the games
and it's just grown and grown. We have just taken on the 5000 sq ft
building next door, which used to belong to General Accident.
Eventually, I hope we will build our own custom-built place. We do a lot
of music work now and we need a sound-proof music studio.
''I admit, I would like to finish the course some time, now that I am
taking on all these graduates without having a degree myself. I'll have
to write a paper or something,'' he added.
The breakthrough came with Lemmings, a puzzle game in which the
players had to save the endearing, furry creatures from almost certain
death. It appealed to all ages and topped the games charts around the
world, selling more than three million copies. That degree of success is
elusive. A unicycle racing game recently aimed more for the
SuperNintendo teenage market has not been released in Japan yet because
the unicycle was brought to life by turning the seat into a face -- and
that concept apparently causes the Japanese some difficulty.
Jones estimates that 15% of games account for 85% of the turnover and
so concentrates his research on trying to come up with one of the big
ones. ''There is a huge difference between bringing out an average
game and bringing out a really original, good game and that's why we
have been so successful in the past. We have the recipe now for a good
game and so instead of jumping on the bandwagon and copying other good
games, which is what other people did with Lemmings, we want to try to
be there first. We normally have 12 people working on a game and we have
to do that to really elevate ourselves from people who are just
producing average games.
''We don't do particularly violent games, although kids like them and
they drive the market, but I am not someone who believes that games can
influence kids in any way. I think the argument that killing something
on a screen is going to make you more likely to kill in real life is a
silly argument.
''We start with the strategy and the environment and then try to come
up with characters to suit. It is normally very simple. I tend to look
for ideas from everyday life and one day one of the programmers was
using a drawing package and it had these small characters walking up a
hill and there was a big gun and it just blasted them when they got to
the top and you had about 50 of them trying to cycle away to escape
being blasted. Really it is something as simple as that and you start to
see a game in it.'' Deceptively simple.
Why are you making commenting on The Herald only available to subscribers?
It should have been a safe space for informed debate, somewhere for readers to discuss issues around the biggest stories of the day, but all too often the below the line comments on most websites have become bogged down by off-topic discussions and abuse.
heraldscotland.com is tackling this problem by allowing only subscribers to comment.
We are doing this to improve the experience for our loyal readers and we believe it will reduce the ability of trolls and troublemakers, who occasionally find their way onto our site, to abuse our journalists and readers. We also hope it will help the comments section fulfil its promise as a part of Scotland's conversation with itself.
We are lucky at The Herald. We are read by an informed, educated readership who can add their knowledge and insights to our stories.
That is invaluable.
We are making the subscriber-only change to support our valued readers, who tell us they don't want the site cluttered up with irrelevant comments, untruths and abuse.
In the past, the journalist’s job was to collect and distribute information to the audience. Technology means that readers can shape a discussion. We look forward to hearing from you on heraldscotland.com
Comments & Moderation
Readers’ comments: You are personally liable for the content of any comments you upload to this website, so please act responsibly. We do not pre-moderate or monitor readers’ comments appearing on our websites, but we do post-moderate in response to complaints we receive or otherwise when a potential problem comes to our attention. You can make a complaint by using the ‘report this post’ link . We may then apply our discretion under the user terms to amend or delete comments.
Post moderation is undertaken full-time 9am-6pm on weekdays, and on a part-time basis outwith those hours.
Read the rules hereComments are closed on this article